I find the Backbone One generally a touch better than my Razer Kishi, though this is mostly due to its rigid, spring loaded back versus the Kishi’s floppy ribbon cable setup. These buttons sound a little superfluous at first, but I’ve actually found both very useful.īut before I digress to the software experience, back to those buttons. The other button serves to capture screenshots or start video recording. ![]() One of the extra buttons effectively functions as a “Guide” or “Home” button to access the Backbone app and will do this from seemingly anywhere in iOS. The Backbone One includes all the controls you might expect from a full-sized controller, including 元 and R3 buttons (when you push the analog sticks), four shoulder buttons, a cross style D-Pad, and a couple of bonus buttons. ![]() It’s just as good to use as it it’s no biggie because iOS – I tested the iPhone, PlayStation Edition version of the Backbone One in a very alluring white with PlayStation button icons – has excellent Bluetooth and wired (Lightning) controller support that makes adding external controls not only easy, but damn near essential to get the most out of Apple Arcade.Īnd get the most you will. I’m not gonna lie- someone in the Hello Kitty discord mentioned they used the Backbone One controller, so I looked it up and really liked what I saw. Why Apple hasn’t entered the fray to cement their Arcade offering into a genuine console experience I have no earthly idea. Razer is, perhaps, the only company that springs to mind with a phone/controller pairing, though I’m sure they’re not the only one. Adding physical buttons to your phone to make games easier, more precise and more comfortable to play is hardly a new concept- in fact I was there when iControlPad concepts first trickled out onto the web, though all these years later I remain surprised how few first party offerings there are. It is, after all, the core offering here. This includes sending me no less than six emails in as many days since I was forced to sign up in order to even use the app.įirst up let’s cover the controller. ![]() Not only is Backbone one a great controller, but it’s backed by software so good I’m waiting for the Apple acquisition news.īut Backbone’s software offering is a tale of two sides- it’s not immune to the allure of the subscription ecosystem and Backbone aren’t afraid to poke you at every opportunity to see if cash falls out. I expected Backbone One to be a solid take on the phone controller grip concept and nothing more. having the characteristics or form of a gadget resembling a mechanical contrivance or device.īackbone One – iOS PlayStation Edition – Reviewed The Type C Backbone One gaming controller normally made for Android is now also compatible with the iPhone 15, iPhone 15 Plus, iPhone 15 Pro, and iPhone 15 Pro Max.Backbone One - iOS PlayStation Edition - Reviewed - Gadgetoid Gadgetoid Gadgetoid gadg-et-oid -adjective 1. There will be plenty of gamers still rocking an older iPhone for a while to come, and we suspect Backbone will keep this one around for a while.īut it does mean that folks thinking of upgrading to the new iPhones can find a game controller compatible with their phone even before it comes out, handy if they’re keen to game on their phone when it arrives at launch. ![]() The USB change doesn’t necessarily mean Backbone will stop producing its Lightning-based mobile gaming controllers, either. We largely expected this back when we reviewed the USB C Backbone One PlayStation edition a few months ago and even noted it as such, but it’s always nice to get confirmation. That’s the vibe coming from Backbone, which has this week announced that the Type C Backbone controllers made for Android will now also be compatible with the Type C iPhone on its way out in the iPhone 15 and 15 Plus, as well as the Type C-equipped iPhone 15 Pro and 15 Pro Max.
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